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Frequently asked questions

Getting started

How do I submit a game?

Head to the Funox Developer Portal and create a submission. You'll be asked to upload a playable build or provide a hosted URL.

How long does review take?

Most submissions get an initial response within 5 business days. Complex titles or high-volume periods may take longer.

Do I need to sign a contract?

Yes. Once your game is accepted, you'll sign a standard publishing agreement that covers the revenue share for ads and IAP.

SDK

Does the SDK work with my engine?

We provide official SDKs for HTML5/JavaScript, Unity, GameMaker, Construct, Godot, and Cocos. See the engine guides.

Can I test the SDK locally?

Yes. On localhost and 127.0.0.1, the SDK runs in local mode and shows demo ads. Use the Preview Tool for production-like testing.

What happens with adblockers?

Your game must remain fully playable with adblockers. Use the SDK's adblock detection to gate cosmetic perks if needed, but never block core gameplay.

Monetization

When are ads enabled?

Ads are disabled during Basic Launch. They are enabled automatically when your game promotes to Full Launch.

How is revenue shared?

Revenue share details are part of your publishing agreement. Generally, ad revenue is split with developers; IAP revenue follows the Xsolla agreement.

Can I offer my own in-game purchases?

Yes, through our Xsolla integration. Direct credit-card processing outside the SDK is not permitted.

Accounts and saves

Do players need a Funox account to play?

No. Player accounts are optional. Use them only if your game has cross-device progression, leaderboards, or social features.

Where is save data stored?

Up to 1 MB of save data per game is stored on Funox infrastructure and syncs across devices for signed-in players. Guest data is kept in localStorage and migrated on login.

Policy

What ages does Funox target?

Funox targets a general audience 13+. All games must comply with this rating — no explicit violence, sexual content, or gambling for minors.

Can I sitelock my game to Funox?

Yes — sitelocking is allowed. Make sure to whitelist all Funox domains. See HTML5 → Sitelock.

Where do I report a bug in the SDK?

Email us via the Contact page. Include your game ID, the SDK version, browser/engine, and reproduction steps.