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The launch process

Funox uses a two-stage launch model so you can validate your game with real players before going global. This gives our editorial team and your team confidence that the game is ready, and lets you collect feedback in a low-stakes environment.

Stage 1 — Basic Launch

Your game is released to a limited audience for two weeks. During this stage:

  • Monetization is disabled (no ads, no IAP).
  • Only the Basic Implementation of the SDK is required.
  • Funox QA performs a basic review.
  • We measure average playtime, conversion to gameplay, and retention.

The goal here is to confirm your game runs cleanly across browsers and devices, and that players actually engage with it.

Basic Launch SDK requirements

At minimum, your game must:

That's it. Everything else is optional during Basic Launch.

Stage 2 — Full Launch

After Basic Launch metrics meet our quality bar, your game is promoted to Full Launch:

  • Released globally across Funox and our partner network.
  • Monetization enabled (revenue sharing activated).
  • Featured in category pages and homepage rotations where appropriate.

Full Launch SDK requirements

For Full Launch, the following are mandatory:

Optional but recommended:

  • Loading lifecycle events (loadingStart / loadingStop)
  • Banner ads on appropriate menu screens
  • Rewarded ads tied to in-game rewards

Submission

Submit your game at the Funox Developer Portal. You will be asked to provide:

  • A playable build URL or upload
  • Game title, description, and category
  • Cover art and screenshots
  • A privacy statement if you collect data beyond what the SDK provides

What we look at during review

AreaWhat we check
TechnicalLoads under our size limits, runs on Chrome/Edge/Safari, works on mobile
GameplayLands the player in gameplay quickly, intuitive controls, engaging core loop
QualityOriginal assets, no broken art/audio, polished UI
ComplianceAge-appropriate content, no prohibited material, respects ad placement rules
Tip

Most rejections come from missing mobile support, slow loading, or skipping the SDK gameplay events. Read the requirements carefully before submitting.